showing 7 games

namepublisher(developer)year arrow_downwarddescription
Mega Man X  Capcom1993[media=youtube]https://youtu.be/oQ_H0otXH1M[/media]***
[45]***
[32]***Mega Man X is a robot designed by Dr. Light to choose his own path in life. Years after he is created, Dr. Cain finds X and mimics his design to create a race of such robots called reploids. When the sigma virus infects these reploids, causing them to commit acts of evil, it is up to Mega Man X and his partner Zero to stop the chaos.***European version
[29]***Japanese version
[29]***
[27]
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Alien³  Acclaim (Probe)1993You grope through the darkness. Sweat soaks your shaved head. Heart-pounding fear chokes your breath. Your motion tracker flashes. An alien's flesh-ripping exoskeleton glimmers overhead. You want to run. But, if you don't destroy every egg-laying, chest-bursting, acid-spitting xenomorph on the planet with everything you've got... from a plasma rifle to a blow torch... the nightmare will never end!***
[67]***
[32]***
[29]***Unofficial Swedish translation:
[[link:http://www.cyndeline.net/ Cyndeline Romhacks]]
[cjlee001]***Great graphic & atmosphere, maybe a little too short.
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Flashback: The Quest for Identity Sony;US Gold (Delphine)1993The year is 2142. The planet is Titan... Playing the role of Conrad B. Hart, a confused young man with a memory loss, you must escape your enemies and find your missing girlfriend. FLASHBACK: THE QUEST FOR IDENTITY is chock full of slick animations, superb sounds and tons of atmosphere.***
[32]***
[29]***
[27]***Rather simple but effective scenario: the game begins with your escape from a base but your guards catch up with you and cut down your vehicle and you awake in the jungle, amnesic. You find a message recorded by you but you do not remember it.
Your prime objective is to find a friend who will be able to help you.
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Doom Ocean (Sculptured Software;id Software)1994Go to Hell and back in DOOM, as you battle through 59 levels of infernal action. Use pistols, chainsaws, shotguns, chain guns, rocket launchers, plasma rifles, and the BFG-9000 to blast demons, mutant spiders, possessed marines, and other creatures of the night. With a higher framerate and ambient light sourcing, DOOM has never looked better. Take a trip to Hell and keep the demons from taking over the Earth in DOOM.***
[46]***
[32]***
[29]***
[27]***There are conflicting reports about development of Doom for SNES. John Romero says Sculptured Software developed it completely in secret and brought a finished product to id. However, multiple witnesses in print describe a SNES version [i]being developed[/i] at id software. Id mainly developed their version on a NeXT 68k system the used and Apple IIgs to compile the code. Sensible to efficiently produce optimised code since IIgs has much more in common with the SNES than any 68k system; mainly, the IIgs and SNES use the same CPU. It is clear that there were two versions and that id's in-house version was scraped when Sculptured Software (Randal Linden) presented their's. [s]On the other hand, one wonders how Sculptured Software managed to do such a good job with the doom source code (which was still proprietary at the time) if it was done secretly[/s]Randal Linden rules.

Well, Randal Linden has set the record straight and proven it by releasing his source code (or, a version of it). He set about _creating_ Doom for the Super Nintendo. Not having access to any version of Doom source code required him to resort to publically available information and study of the DOS version directly. He quickly realised he'd have to use the SuperFX2 to have a chance of success. Basically, Doom required too much math for the SNES cpu. He didn't have access to a SuperFX2 development kit (there never was an official one?). So he created that too using an Amiga with a modified Star Fox cartidge wired in and SNES controllers adapted to the paralell port. He made cuts and clever hacks to force decent performance from the SNES and SFX2 chip. Some things that were rendered and calclated as needed for most versions had to be pre-rendered and pre-calclated for the SNES. This contributed to the filling of 16Mbit of ROM in the cartridge and some levels had to be removed. The SFX2 chip was incapable of seeing more than 16Mbit (this would later be overcome, but not by Linden nor before SNES Doom's release). Linden's version includes SNES Mouse support (which should work) and XBAND support (which would have worked). References in the source are made to the Super Scope but support was appearently not actually implimented (or removed from the final version).
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Mega Man X2  Capcom1994Sigma, the leader of the Maverick army, was destroyed when he underestimated Mega Man X2. 6 months had passed, and X rose to the rank of leader of the Maverick Hunters. But as he began his assignment, a mysterious group of Reploids calling themselves the X-Hunters started creating chaos again and now you have to stop them in MEGA MAN X2.***
[46]***
[32]***Japanese version
[29]***
[27]***The Mavericks were thought to have been completely eliminated, but this was not so. X, the new leader of the Maverick Hunters, sets off with his fellows to eliminate the rest of the threating robots.

Eventually X discovers that though his partner Zero had destroyed himself to save his friend, his body still exists--though not in one piece. Three new robots--Agile, Violen, and Serges--use Zero's parts like bait in order to lure X into his destruction. But if X doesn't retrieve his friend's body, to what horrible use will it be put?***Unofficial French translation: [[link:http://terminus.romhack.net/ Terminus Traduction]]
[cjlee001]
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Judge Dredd Acclaim (Probe)1995 labelimageminimize
Mega Man X3  Capcom1995Doppler Town, named after the reploid scientist, was a place where humans and reploids could live in peace. When the virus that transformed reploids into Mavericks was discovered, Doppler created an anti-virus. Save humanity from the scourge of the Mavericks in MEGA MAN X3.***Another Megaman Shoot'm up game. Plays like Mario or other Mega Man Games. Basic powerups and bosses at the end of each stage. labelimagesubject
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